Wednesday 18 July 2012

Evaluation of set build


[As we all worked together on research, this blog post originally came from Lily's blog - as this was the blog we used to output all things relevant. This is a repost of what we ALL did]



Our set build went fairly well in the end. We encountered quite a few issues with the building and authentisity of our set as well as getting the right light to create the right exposure.
We built the 4 walls and the base of the tree the week before and had a clear idea of what we would need to do on the set build week, but after putting the walls up we began to realise that our idea for the roof would not work with the rest of the set. So with the help of the tutors we built 4 wooden beams as the base which we then interlaced with vines and ivy. The tree was quite difficult to inititally set up but once we just dove into it and tried lots of different ideas it all fell into place and we decided to add several roots to the bottom so ditched our tree house idea as it became too hard to translate that idea. The floor was made up of woodchips and slate and we added a rug to make it a more homely set up. The curtain that we wanted to use initially was not as prominante in the image as first planned as it looked a little awkward being in full focus. The props reflected back to the initital hording idea that we had but in more of a considered way and with fewer of them. We used a combination of old photographs, glass vases, trinket boxes and bottles all interlaced with blue roses and filled with blue liquid. These were all places on old tree stumps and an old wooden chest.
The model stood directly in the center of the set and the camera angle was moved quite far round to the left side of the set to get more of a depth then a straight on image like we had originally planned.
At first we had only planned to use 4 different lights at most but once the set was up we realised how dark it was and how much of it that we still needed to light in order for all our hard work not to go to waste. In the end we used about 13 lighs in total. With two HMI lights from the back with blue filters over to recreate a moonlight effect and this lit the set significantly which allowed us to get a good exposure of 5.6. A few lights were arranged at the front to light up our model from top to bottom and several dedo lights were placed hidden around the set to light the finer details and the back of the models head to enhance the mood light glow.

This is a drawing of our final lighting plan:



We did struggle with the characterisation of our model as we just couldnt get the look of anger and confrontation that we needed for the situation. We told the model the whole story and the emotions the character would be feeling which then lead us to an expression of distance and inner torment as our model looked distantly into her own thoughts. This seemed to work as we constantly took images and Jess moved around the set changing expressions and positions. This lead to about 10 images taken right at the end that seems to collaborate perfectly with the set and her clothing. These are the images we will put into an edit and select our final one.

The costume changed several times throughout the shoot to try out 3 outfits that we had previously decided on. In the end the one we felt worked best was a folk style top with a long black skirt and quite ferice black suede shoes. Our model wore her long brown wig which was slightly matted and hung around her face and Laura Dack did her make up to look quite glossy but with dark and smokey eyes. This brought together our witchy look and harked back to our folklore theme.

Editing Process & Final Image

[As we all worked together on research, this blog post originally came from Lily's blog - as this was the blog we used to output all things relevant. This is a repost of what we ALL did]


It took a while to filter though all of our images and select out a few for our final edit. 


We chose these images because of all round qualities such as characterisation, lighting and outfit choice. From these we chose to base our final decision based on the characterisation as this is the key to our narrative and the main intention of our shoot.









Other images were unsuccessful as when we first began shooting we had trouble with the characterisation of our model and getting the correct pose and expression to match our storyline. We did not select others because of the way the lighting was falling on the model as this caused distorted shadows.
We decided on this image as we were struggling with the “gaze”, but as the model got into it she began trying a wider range of expressions and we thought the sadder, pitiful side to our character was something that could potentially be more powerful and emotive. We liked the utilisation of a prop as well as it links her to the set and provides an explanation for them. The way you see her leg makes the image more typically fashion as well, as itsexualises and glamourises her. 





We went about editing this by mapping out the small details that could be changed without changing the whole image completely as this would defeat the object of the whole project.







This is our final edited image. (There are colour and quality issues with this exact one because of the transfer onto here!)

Final Prep for Set

[As we all worked together on research, this blog post originally came from Lily's blog - as this was the blog we used to output all things relevant. This is a repost of what we ALL did]


It's our set build tomorrow and we have made a good start on the building of things so hopefully it will all go smoothly over the next week!







These are our props:

Official Casting Images

[As we all worked together on research, this blog post originally came from Lily's blog - as this was the blog we used to output all things relevant. This is a repost of what we ALL did]


These are a few of our casting images of our model, Jess.





And these images were taken of her in costume and infront of our painted flats to get an idea of the whole look.
On this day we also met with the stylist to figure out the best look for our model.






Another Lighting Workshop

[As we all worked together on research, this blog post originally came from Lily's blog - as this was the blog we used to output all things relevant. This is a repost of what we ALL did]


In this workshop we experimented with additional lighting techniques to try and perfect out final lighting plan. Once the set is built it is likely that we will need to adapt this as it is hard to currently tell how much moon light will filter through the roof and the colour the house will turn once the walls are up. But for now we are fairly happy with our lighting plan.






This one:

Pitch & Proposal Tutorial

[As we all worked together on research, this blog post originally came from Lily's blog - as this was the blog we used to output all things relevant. This is a repost of what we ALL did]


These are the four mood boards we put together for our tutorial. Two are bsed on styling - clothing, makeup, hair, posture, gaze... The others are about our set and the different materials and textures we will need to form it.







In this powerpoint we included our concept, casting choices and build list.
http://www.scribd.com/doc/87034711/Proposal-Tutorial


There were a few points on which we need to work on as a group which we pointed out by the tutors.


Model:
- find out her exact measurments/dimension
- Take some offical casting pictures that show these off.
- Exact styling of the hair so it is more appropriate for our story.


Lighting:
- Use a larger light source from the front and make sure it is very difussed.
- Use HMI 1.2kw light for the moon light with filters.
- move light closer to camera so the is less harsh shadow.
- try local lighting - behind tree, in corner of the room. 100 watt.
- stretch spun over the light to get a really defused glow.
- Use flags and suspended polyboards so front light does no corrupt background light.


- Start weathering wood so that we get the right dimensions rather then trying to find the right wood.


- Try on an 80mm lens






Set Mock Up & Lighting

[As we all worked together on research, this blog post originally came from Lily's blog - as this was the blog we used to output all things relevant. This is a repost of what we ALL did]


The past couple of days we have been in the studio setting up different variations of our set ready for our shoot. We experimented with lighting and positioning of camera to get the best shot we can.


These are a few ideas.

Close Up

Mid-shot

Long-shot

Long-shot with front lighting

We will be using a 55mm lense so make the room appear a little larger then it actually is and it will also slim our subject down making her appeal to the audience in the stereotyoical ideal of beauty that we are aiming for.


For the lighting we will use a 1k Ari which will light the whole of the set from behind, angled down. We will place one sheet of nd and one sheet of blue gel over it to imitate the moonlit effect.
Another 300watt Ari will be used from the front right side which will have 2 sheets of nd over it. The main light will be the 1k but there will be a suble nutral fill from the 300. This lighting effect will work well once we have created a roof with loose wooden slats so that the light will shine through the pieces, creating a gobo effect.


This image by Paolo Roversi heavily influenced our set ideas. We will use the drapping and curtain idea within our own set as we think it makes it look m ore like a home rather then a shed. To get the blurry plate filter effect we are thinking of placing a seethrough piece of spun or nd infront of the camera to defuse the image and make it seem even more etherial and magical rather then a sharp image.
These are the differences between the defussing filter and regular outcome.



Filter held at different distances from the camera:




The rest of the set will contain a few props dotted around, including shelving, a table and a chair. These will be hidden partly in darkness or behind a draped curtain so rather then obvious props there will just be a suggestion of them, enhancing the main feature of the image which will be our model. An important part of our image will be the large tree that is also the main focus as it will be supporting the whole house. This tree will be coming in through a side wall and braking through the ceiling letting in lots of moon light. This tree will be partly in chadpw and the branches that go infront of the light will create a nice dappled gobo - reflecting the forest onto the house floor.


Added drapes and ideas about positioning:






The walls will be made of crumbling and deteriorating plaster and brick work. The floor will be a combination of old wood, stone, dust, dirt and moss as the forest takes over the house. The roof will be made from old and moulding wooden slats. All the objects within the house will be dusty, bug infested and being taken over by the forest outside.